E3 2009: Microsoft Conference Impressions
Monday, June 1st, 2009
The Electronic Entertainment Expo is here, and Microsoft was hoping their conference would kick E3 off with a bang. Did they succeed? Read on for my impressions of the first of the conferences from the “Big Three” companies, including several videos from the show.
Microsoft certainly “dressed to impress” with their conference this year. Their presentation stages are usually pretty lavish, but the stage this year seemed to have a few more lights and gizmos than years past. If anyone was worried that Microsoft was compensating for something, it wouldn’t take too much time to calm their fears.
The show started with a long presentation of The Beatles Rock Band. The opening cinematic was shown, featuring some impressive animation. Several people then came on-stage to demo the game, playing through the entirety of Day Tripper. The screens of the game looked almost exactly like Rock Band, however there were three people harmonizing, and the instruments looked rather impressive. Paul McCartney and Ringo Starr came on to much pomp and circumstance, but they pretty much said “We think the game is good” and left the stage.
After a long time spent on The Beatles Rock Band, Tony Hawk came out to show off his new skateboard controller for Tony Hawk Ride. The controller features several accelerometers and even something that lets you move your foot to the side of it to accelerate, just like a real skateboard. Honestly, he should have just said “It’s like a real skateboard, only without wheels.” It would have been much simpler.
At this point, I was hoping that Microsoft would show something more impressive. Luckily the next thing they had up their sleeve was a presentation for Modern Warfare 2. After a trailer, they did a live demo of the game onstage, and everything looked very impressive. The level shown was out in the snow, and the graphical detail was very high. Snow was stuck to the characters’ clothes and blowing in the air, and everything looked very “cold”. The demo began with a cliff climbing sequence, and then it skipped ahead to a sequence set on an enemy compound during a blizzard. The blizzard provides cover, but the enemy soon discovered the player’s presence and explosions and gunfire quickly broke out. The demo culminated in an exciting chase aboard snowmobiles. Yes, you can still fire a pistol while tearing through the snow-covered countryside.
After that, the games kept on flowing. Final Fantasy XIII was demoed on the Xbox, and it looked very good. Epic Games presented a brand new title for XBox Live Arcade called Shadow Complex that was apparently inspired by 2D Castlevania and Metroid games. Trailers were shown for Crackdown 2, Left 4 Dead 2, and Splinter Cell Conviction before the latest of Sam Fisher’s adventures was demoed onstage. Splinter Cell Conviction’s live demo was very stunning in both graphics and gameplay. It looks like Sam Fisher is going to be more of a badass this time around, as a ton of bad guys were quickly dispatched during the demo. Microsoft then took some time to show off Forza 3 which wasn’t very impressive to me, but it looks like it will probably go over well with fans of the series.
Next up was Halo ODST, and it didn’t disappoint. The game will switch things up a bit, allowing you to “flash back” and play sections with different characters in different areas, piecing the story together bit by bit. Lots of things blew up, and it looked very pretty. The presentation from Bungie ended with the announcement of Halo Reach, promising to show you the beginning of the Halo story coming sometime in 2010. However, those who purchase ODST will get into the Reach multiplayer beta. Halo fans seem to have a lot to look forward to.
Next up was a game that most had assumed to be vaporware until now, Alan Wake. The game is now slated to come out in the spring of 2010, and the in-game demo of the Alan Wake looked very good. The game appears to feature a voice-over while you play like someone is telling a story, and title cards like “Previously on Alan Wake” seem to imply an episodic structure. The lighting and particle effects in the demo were particularly impressive. At one point, Alan Wake pulls out a typical flare, but when he sets it off, the flare spews out sparks and a ton of smoke, looking very realistic.
After showing off several games, Microsoft turned their attention to XBox Live. To that end, they announced that last.fm, Facebook, and Twitter will be coming to the XBox, and soon we will be able to add movies to our Netflix queues through the 360 interface. Bonus points go to Microsoft for getting Felicia Day to do the Facebook presentation. Also coming XBox Live is 1080p video content that will supposedly play instantly, and the previously announced Live Party will let you watch content with your friends over XBox Live.
Next Microsoft went on to announce their new motion control camera system, but not before a surprise appearance of Hideo Kojima to announce Metal Gear Solid Rising for the 360. The teaser trailer for the game proclaims that “Raiden is back”, implying that Solid Snake will not be in this game or at least not be the focus.
Now back to that camera. To be honest, I was a little disappointed that it didn’t seem to be that far along. Despite spending a lot of time focusing on the new “Project Natal”, everything seemed to be in the prototype stage. There was a lot of “this is what we hope to do” and “this is what we could do” rather than “this is what we’re doing”. It all seemed very hypothetical to me, and any mention of a price or release window was nowhere to be found.
Several videos were shown, talking about what the peripheral can do, including facial recognition, full body motion capture, moving menu pages with the wave of a hand, and other actions. One demo was for a game that looks very similar to the soccer minigame found in WiiFit, except in the XBox version, you are punching and kicking balls into a wall of bricks in an effort to break them down. Microsoft also showed a painting game that seemed like the equivalent of throwing cans of paint at a wall.
After that, Peter Molyneux came out to show a video of Lionhead Studios’ new tech demo, an interactive character named Milo that utilizes the Project Natal camera to interact with the player. In the video, the woman talks to Milo and he responds to her, but the whole thing felt very scripted and perhaps even staged. It didn’t help that Molyneux was in full-on hype mode, making some pretty far-fetched claims about what was going on.
Overall, I think that Microsoft had a pretty strong showing this year, despite the disappointing “what if” attitude while showing off the new camera peripheral. They showed some great looking games, and there were even a few surprises like the announcements of Left 4 Dead 2 and a new Metal Gear game for 360. They had a few stumbles during the presentation, but it never came to the point where they completely dropped the ball. It wasn’t quite the “revolutionizing of home entertainment” that was hyped before E3, but the Microsoft Conference still had quite a bit of news to share. The complete lack of sales charts was also a big plus in my book.
I’m not sure what Nintendo and Sony have in store for us on Tuesday, but I think that Microsoft left the door open for someone to completely blow us away this year. Will Nintendo or Sony be able to do that? I’m not sure, but I am definitely excited to find out. I will be back later this week to share my thoughts on each of their conferences.
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Left 4 dead 2, Crackdown 2, and Splinter Cell Conviction are what got me the most excited and Project Natal looks like it has potential.
The things I enjoyed seeing the most: Crackdown 2, Halo ODST, Halo Reach, Felicia Day, and Left 4 Dead 2. Splinter Cell 2 looked really cool in areas, but a lot of the “features” like the missions on the wall seemed needlessly gimmicky.
After the conference was over, I felt a bit disappointed. But then I realized that this was the culmination of two problems. Problem one, every website had absolutely crappy feeds this year. You was either a long way behind, had crappy quality, or the feed kept crapping out on you. Usually it was a combination of two of the three.
The second problem I had was the way that the event was organized. I think that Project Natal is absolutely amazing in what it can do. But if it isn’t even close to being released, and all you can show me is a bunch of what ifs and a project someone has been working on for two months, then it should absolutely not be the last thing you show. And also, when you are showing a technology that people are already skeptical about, DO NOT have a man known for over-hyping things come out to hype it up. People don’t trust Peter Molyneux to be straight forward with the technology in games and hardware.
The funny thing here is that Microsoft didn’t have the time to show off everything they wanted to. They had a Luncheon immediately after their conference to announce even more stuff. You will be able to download full games on XBLM starting in August I believe. That’s pretty big. You will also start seeing games give you unlocked clothing and accessories for your avatars, since they have greenlit third parties to do that now. Also pretty big, considering the Avatar support has been lackluster at best up until now.
Those Luncheon notes (and more) got cut out of the conference. I would have rather heard those, cut the Beatles presentation in half, and got rid of the useless celebrity appearances. Tony Hawk made sense, because he was showing off the game controller for his new game. Felicia Day made sense, because she knew what she was talking about, and presented it in a charming way. I can even buy Steven Speilberg’s appearance, given his supposed involvement with Natal. But it was ultimately pointless. However, they brought out 5 people related to the Beatles that did little more than walk out, wave, and walk away. Or look stoned out of their mind. Or some combination of both. That’s dead time. Couldn’t you have paid them a bit more to have them perform or something? Or at least not be useless when they have a mic?
But, my day ended well when I played through the whole 1vs100 session. It was a blast. We had up to 46k people on at once. Apparently over 50k for the whole event, and their “ticker stopped ticking”. Apparently they had no idea what to expect, so they still have some changes to make before the next show on Saturday. They said they would be “taking the restrictor plates off” before the next show, whatever that means.
I stick with my original prediction: 1vs100 will be HUGE. It is so addictive, easy, and accessible. But they really need to open the game up to people that have silver memberships on a system that has a Gold Membership. At the very least, if you are playing on the system WITH someone with a gold membership, that should be good. But it was a blast. Everyone I played with had a great time.
Unfortunately, I didn’t get to play 1v100 last night. I was busy writing up this article and trying to watch the Ubisoft conference (which streamed much better than the Microsoft one BTW). Both EA’s presentation and Ubisoft’s presentation were a lot more low key than the Microsoft one, although Ubisoft’s was set up kind of like the Oscars because of the theater it was in and the comedian host (Joel McHale).
EA’s conference was pretty boring. Except for some stuff about EA Sports, most of the things they showed were trailers that GTTV showed last week. Ubisoft’s show was a bit more interesting, although they shouldn’t have let James Cameron talk about Avatar for quite so long, and showed the actual game. They are supposed to have it on their show floor booth, so why not show it at your conference?
Anyway, my favorite things to come out of the MS conference was the announcement of Crackdown 2 & Left 4 Dead 2, Splinter Cell Conviction looked amazing (even the gimmicky stuff), and Alan Wake also looked great, especially with how moody the game looked.
On a side note for SaberJ, can I add images to an article’s gallery from previous articles? The reason I ask is I was trying to use the E3 logo you used in a previous article for this one, but I couldn’t put it into the gallery (and thus making it show up on the main page, etc). I was able to place your image into the article itself, but I wasn’t able to figure out how to use it as the article’s main image. I ended up saving your iamge and re-uploading it for my article, but that will get us a bunch of duplicate images in a hurry.
Is there a better way to do it?
You would have to re-upload it. It’s annoying, I know.
BTW, here are IGN’s impressions on how Project Natal actually works. I’m interested in seeing these real world impressions. The sad thing is I don’t see anything about Milo. Peter said they were going to show him off to real people to erase some of the doubt, but I haven’t seen that yet.
IGN on Natal camera: http://xbox360.ign.com/articles/989/989269p1.html
Joystiq on a very brief “hands-on” encounter with Lionhead’s Milo: http://www.joystiq.com/2009/06/02/taking-a-walk-with-milo-molyneuxs-project-natal-game/#continued
Guess I’ll be buying another fake guitar. That duo jet for RB Beatles looks amazing.
Plus my GHIII Les Paul died.