Review – Prince of Persia (XBox 360/PS3)

Tuesday, January 13th, 2009

Prince of Persia is back with a brand new adventure. Does the new Prince run along walls and leap chasms with ease? Or does he fall flat on his face?

Reboots are all the rage these days, and Prince of Persia is no exception. Instead of trying to continue the Sands of Time trilogy, Ubisoft decided to create a brand new adventure starring a completely different title character. The result is a game that is sort of a semi-related cousin to the previous titles.

The new Prince, who is really just a glorified thief instead of actual royalty, finds himself lost in a desert searching for his gold-laden donkey. He soon runs into a princess named Elika and becomes entangled in her plight. Long ago the god of light, Ormazd, was forced to trap the god of darkness, Ahriman, and his corrupting influence inside a sacred tree. Thousands of years later, Ormazd is long gone, and Ahriman is trying to escape from his prison.

Freddy ain't got nothing on me!

Freddy ain't got nothing on me!

The Prince follows Elika to the temple in the middle of the desert that houses the sacred tree. However, when they get there, Elika’s father chops the glowing tree in half with his sword, releasing Ahriman’s corruption and darkness upon the land. The dark god is still trapped inside the tree, but his prison is weakening. Elika and the Prince set out to cleanse the land of corruption in order to keep that catastrophe from happening.

To pull off this monumental task, the Prince and Elika must find several “fertile grounds” and purge the corruption from each area by unleashing Elika’s magic. Once all of the fertile grounds have been cleansed of evil, their combined power will allow the pair to go back to the temple and reseal Ahriman inside his prison.

Prince of Persia’s story is fairly simple but well-told. There are several cutscenes during the game that explain what is going on, but the tale especially comes to life if you take advantage of the “on demand” dialogue system. At any point during the game, you can hit a button to talk to Elika. She will describe the history of the land, convey points of interest from the area you are in, or reveal information on your enemies. Sometimes the dialogue has nothing to do with what you are doing, and the Prince and Elika will get into a sparring match. It is all completely optional, but it goes a long way towards developing the two characters and their relationship.

Standing in the Prince’s way are four of Ahriman’s henchmen, each with certain strengths and weaknesses that you need to exploit in order to defeat them. Rather than throwing you into battles with multiple enemies at a time, Prince of Persia focuses on head to head duels. You are able to trigger several different attacks with simple button presses, combining them into impressive combos that cause more damage than a single attack. You can use the Prince’s sword, gauntlet, and Elika’s magical powers to attack your foes as well as taking advantage of your acrobatics to lengthen combos. You will have several encounters with each of the henchmen throughout the game.

Cool kids use an underhanded grip.

Cool kids use an underhanded grip.

Making your way to all the fertile grounds requires some fancy moves on the Prince’s part. Running and jumping through the environment has always been the strength of the Prince of Persia games, and this one is no different. You are able to run along and up walls, climb cliffs using special rings mounted to the wall, jump between giant columns, and use your gauntlet to slowly slide down vertical surfaces. Elika can even help you to leap across longer distances by giving you a magical boost, effectively giving you a double jump.

Elika will rescue you any time you are about to fall to your death by pulling you back to the last stable surface you were on. This is a clever way to handle a checkpoint system, and it effectively keeps you in the action and prevents things from getting too frustrating. Moving through an area can become very rhythmic once you get used to how the Prince moves and start to recognize the visual clues in the environment that tell you where to go. You will have the most success when pressing the right button at the right time.

Each time you cleanse one of the fertile grounds, glowing orbs called “light seeds” are scattered throughout the area. Collecting these seeds causes Elika’s power to grow, eventually unlocking four different special powers. These powers help you reach previously unreachable places in specific areas. Each power is tied to a specially-colored plate. Triggering Elika’s magic on one of these plates will allow you to soar through the air or run long distances up walls. You can unlock these powers in any order that you choose, somewhat giving you the ability to pick your path through the game.

After you unlock the last of Elika’s powers, you will find that there are still a few hundred light seeds left lying around. Collecting these can be a lot of fun, especially because doing so takes you to many different nooks and crannies that you might not have bothered to find otherwise. Collecting every single orb isn’t necessary, but it is great to have if you like to compulsively collect things in video games.

I'll take the Express to the ground floor please.

I'll take the Express to the ground floor please.

Prince of Persia has a slick art style that the developer describes as illustrative cel-shading. I would describe it as more of a living watercolor painting. Regardless of what you call it, the art style is beautiful and unique. There are many places in the game where I paused for several moments to admire the scenery. Everything looks very good in its corrupted state. However, after an area has been cleansed, the colors become really vibrant and the world seems to pop off the screen. I found many of these places to be rather breathtaking.

The Prince’s new adventure is a worthy one. Unfortunately it comes to an end far too quickly. Prince of Persia isn’t very long, even if you take the time to track down every single light seed before finishing the game. It can be a good thing to leave your audience wanting more, but not when it detracts from the experience at hand. When the journey was over, it felt like it had only just begun.

Final Grade: B+

Posted By:

  1. SeriouslynotWill
    January 14, 2009 at 12:16 am
  2. January 14, 2009 at 12:17 am
    • January 14, 2009 at 9:14 am
      • January 14, 2009 at 11:10 am
      • January 14, 2009 at 11:51 am
      • January 14, 2009 at 11:56 am
      • January 14, 2009 at 1:04 pm
    • January 14, 2009 at 9:15 am
      • January 14, 2009 at 11:11 am
  3. January 14, 2009 at 1:54 am
    • January 14, 2009 at 3:02 am
  4. January 14, 2009 at 9:23 am
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  6. Mathias_superstar
    January 15, 2009 at 8:34 am
    • January 15, 2009 at 9:01 am

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