Computer Games of Yore

Tuesday, March 10th, 2009

Unlike many people my age, I did not have a Nintendo or other gaming console while growing up. Sure, I had plenty of friends who had a gaming system, so I was able to play my fair share of games like Mario Bros, Duck Hunt, The Legend of Zelda, Sonic the Hedgehog, and NBA Jam. However, I had to turn to the family computer for my entertainment needs when I was at home. This article presents a few of the titles that I spent quality time with “back in the day”.

Commander Keen

Commander Keen

Robots, smiling slug-like aliens, lollipops, cans of Pepsi, pogo-sticks, ray-guns, slices of pizza, and teddy bears? It must be Commander Keen. Racing to reacquire his stolen rocket parts, Commander Keen must defeat his Vorticon enemies in order to make it back to Earth before his parents get home and find him out of bed. Commander Keen is a goofy platforming game geared towards a younger audience. His ray-gun allowed Keen to zap his enemies, and his pogo-stick allowed him to jump higher than normal, letting him get to out of the way areas. The game has very cartoony sensibilities from Commander Keen’s yellow and green football helmet to the comical “Zot!” that appears whenever Keen zaps his enemies.

Note: Above screenshot is from the Commander Keen sequel, Goodbye Galaxy.

Duke Nukem 1 & 2

Whenever Duke Nukem is mentioned, most people initially think about Duke Nukem 3D. However, Duke first appeared in a pair of side-scrolling platformer games made by Apogee Software (now 3D Realms). Both games required Mr. Nukem to save the world by climbing and jumping through levels while zapping any enemy that gets in his way. Duke could pick up many different character and weapon power-ups to help him “kick butt, and be on my way”.

Hitchhiker's Guide to the Galaxy - Infocom

Hitchhiker’s Guide to the Galaxy

When talking about modern games, one of the aspects often discussed is what the graphics look like. Hitchhiker’s Guide to the Galaxy is not one of those games. HHGG is a text-based adventure in which you must type commands to accomplish anything you want to do, kind of like an interactive Choose-Your-Own-Adventure book. This game is arguably the best text adventure ever made, and it is also known for being very intricate and unforgiving. Some tasks required you to input a very specific sequence of commands with a limited number of tries to do so. Even if you took advantage of the built-in hint system, the game was still very difficult to complete without re-trying certain sections several times.

Lemmings

Lemmings has spawned almost as many different iterations of itself as there are of the little creatures in any given level, but the original release is still a great puzzle game. Each level presents you with the challenge of getting a certain number of Lemmings to the exit door. You are given different types of upgrades for the little guys to help them get there. You must dig holes, build bridges over gaps, use umbrellas to survive long falls, and direct Lemming traffic. If you find that you have screwed yourself over and need to restart a level (or are just in need of some mildly sadistic fun), you can just blow up all your Lemmings en masse and start again.

MegaRace

In retrospect, this game isn’t really that good, but it has a certain sense of B-movie charm to it that is hard to deny. Instead of trying to describe it myself, I shall defer to the Master of Cheese himself, MegaRace host, Lance Boyle.

One Must Fall 2097

One Must Fall 2097

Who doesn’t like fighting robots, especially when they are hundreds of feet tall? One Must Fall 2097 is a traditional 2D fighting game that pits giant robots against each other in varied arenas. Each match you win earns you money to upgrade your bot or buy a brand new one altogether. The game has a very catchy synthesized soundtrack that fits the game perfectly. One Must Fall 2097 was made by then Epic Megagames, the same company that went on to create a couple of small gaming franchises you may have heard about, Gears of War and Unreal Tournament

Sierra’s Quest Games

Other than perhaps Lucasarts, Sierra Entertainment was king of old school adventure games, embodied by the several “Quest” game series. Personally, I spent a lot of time with the Police Quest and Space Quest games, although I have played some of the King’s Quest games as well.

Space Quest follows the misadventures of Roger Wilco, Janitor Extraordinaire. The original game begins with Wilco missing an attack on his spaceship because he was taking a nap in a closet. When he wakes up, he must escape the ship to the planet below, make his way across the desert to a small town, find out where his enemies went, buy a new spaceship (and a robotic pilot), and track the attackers down. Each game after the original got progressively goofier as they went. The first game required text inputs, but the games would later adopt a point and click interface.

Police Quest 2

Police Quest 2 was the first Quest game that I played. It follows Detective Sony Bonds as he tracks down escaped convict Jessie Bains, the criminal Bonds arrested at the end of the first Police Quest. The game has several different sections to it including a scuba diving portion that you would only participate in if you picked up your diving license from your desk drawer early in the game.

Rick Dangerous

Rick Dangerous is one of the first computer games that I ever played. At the beginning of the game, Rick’s plane crashes in the jungle, and you have to guide him past rolling boulders, vampire bats, angry natives, and different varieties of booby traps. Rick has a six-shooter and sticks of dynamite to help him defeat enemies and clear passageways. After escaping the jungle, Rick must make his way through an Egyptian pyramid, a Nazi stronghold, and a secret missile base. The game is made very difficult by only giving you a very limited number of lives, and I used to sneak out of bed at night to see if my dad had reached a level I hadn’t made it to yet. Rick Dangerous was made by Core Design, making it a semi-precursor to the early Tomb Raider games.

Scorched Earth

Scorched Earth

Scorched Earth is a DOS-based, strategic tank command game. You take control of a tank, judging the angle and power of your shots in order to take out the other tanks on the screen. There were a ton of special weapons to unlock, including ones with multiple warheads, larger explosions, and even a weapon that exploded in a ball of dirt, allowing you to bury yourself or other tanks.

ZZT

Even further back in Epic Games’ history is a little game called ZZT. Created by Tim Sweeney, one of the founders of Epic, ZZT is a DOS-based adventure game in which the graphics are entirely made up of ANSI characters. In the main game, you play as a smiley symbol making it’s way through four different worlds. Along the way you must kill or avoid enemies (such as bullet-shooting tigers), unlock doors, and solve fiendish puzzles. However, ZZT is mostly known for its ground-breaking level editor which even included its own object-oriented coding language. The level editor is so powerful that there are still people making ZZT levels to this day.

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  1. March 10, 2009 at 10:46 pm
  2. March 11, 2009 at 12:41 am
    • March 11, 2009 at 7:16 am
    • Prettz
      March 11, 2009 at 11:36 am
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  3. munchykins
    March 11, 2009 at 3:18 am
  4. Hayden Jones
    March 11, 2009 at 6:34 am
  5. Sunshineyness
    March 11, 2009 at 11:20 am
  6. Prettz
    March 11, 2009 at 11:35 am
    • March 13, 2009 at 4:19 am
      • Sunshineyness
        March 14, 2009 at 9:52 am
  7. Prettz
    March 11, 2009 at 11:37 am
  8. TotallyNotNick
    March 11, 2009 at 11:40 am
  9. March 11, 2009 at 5:36 pm
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  12. mathias superstar
    March 13, 2009 at 5:43 pm
  13. mathias superstar
    March 13, 2009 at 5:44 pm
  14. Mr. Pointy
    March 13, 2009 at 6:20 pm
    • March 13, 2009 at 11:49 pm
  15. Prettz
    March 14, 2009 at 3:35 am
  16. Mr. Pointy
    March 16, 2009 at 6:08 pm
  17. March 30, 2009 at 7:37 am

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